![]() While progress is highly linear and generally logical, if you do get stuck, there is a hint system to nudge you over the bump. Bulb Boy mostly explores alone, but there is a well-knit sequence of tandem play with Mothdog, as well as a short and creakingly slow segment where you step into Grandpa’s shoes. ![]() These assets are used in innovative ways to counter the constitutional frailty of having a glass head and subvert his dangerous, but essentially dumb, opponents. The first is that he can detach his oversized head from his tiny, vaguely humanoid body and use the lit bulb to distract monsters and second, unlike the monsters, he is immune to electrocution. There are some simple inventory-based puzzles as well, made easier since the mini-quests are limited to three or four objects at a time.īulb Boy navigates the monster-infested house one self-contained, scrolling room at a time, including the living room, kitchen, bathroom and the murky sewer system beneath it, by making good use of two peculiarities. Other situations require rapid clicking to run away from monsters or resist getting sucked into holes and mouths, scooting around in certain patterns to avoid detection or traps, and organising sets of objects to create makeshift devices or route the movements of other creatures. For example, when Bulb Boy has to make this way through a minefield of gnashing teeth, you must time his movements with precise clicks. This is easy to adapt to, and yet requires skill and planning during the more complex interactions which use principles of physics like inertia and momentum for added difficulty. ![]() A brief sequence as Bulb Boy retires for the night introduces you to the minimalistic controls: all interaction and movement is done by left-clicking the mouse in various combinations. #BULB BOY GO BACK ONE CHECKPOINT TV#The story starts in Bulb Boy’s living room, on an ordinary evening spent watching TV and chatting with Grandpa. Clocking between one to two hours depending on how often you die (and there are many bloodcurdling ways to bite it), the game is very short but great fun while it lasts. The easy and intuitive mechanics, smart puzzle design and tense action keep you hurtling from screen to screen as Bulb Boy seeks a way out of the nightmare. ![]() Evil lurks in shadowy corners of the green- or red-stained screens, and the deceptively simplistic cartoony art uses many little details to illustrate the devastation caused to the otherwise well-kept Bulbhouse by the monsters. While not difficult, some of these segments require strategy and practice to get the timing just right, but squeaking through life-threatening situations in Bulb Boy’s virtual reality is always perversely exhilarating. The eponymously-titled Bulb Boy, developed by Polish indie studio Bulbware, is a sharp and clever 2D point-and-click adventure peppered with mouse-based action sequences. Bulb Boy wakes from slumber to find the Bulbhouse in shambles and Grandpa gone, and must battle the infestation of these seriously ugly and vicious adversaries to restore order to his world. The bright little bulb’s idyllic existence with his grandfather – a cranky old oil lamp – and his flying pet Mothdog is interrupted one night when his home is invaded by a battalion of hideous monsters. Lighting up a dark, dangerous world is never an easy task, and in Bulb Boy’s case, it’s downright injurious to health. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |